Monday, November 15, 2021

No Quest for the Wicked




No Quest for the Wicked (Enchanted, Inc. #6)
By  Shanna Swendson

ISBN: 9781986981125
317 Pages
Available in PaperbackAudiobook, and on Kindle


Synopsis:

A Questing We Will Go

Now that the Magic, Spells, and Illusions, Inc. team has defeated the nefarious Spellworks, the only “competition” in town, Katie Chandler doesn’t have much to do as director of marketing, and she’s starting to question her role at MSI. Her boyfriend Owen Palmer, on the other hand, is in hog heaven, translating an ancient and powerful magical manuscript.

But then he finds that the cryptic text describing the location of an enchanted gem known as the Eye of the Moon has radically changed. This deadly stone gives its holder enhanced power over others and a craving for more power. It once caused a terrible war before it was safely hidden and then lost – and now it seems to be in New York and set in an elven brooch that renders its wearer invulnerable. Whoever has this brooch could take over the world.

Katie and Owen must find it before anyone else does, and they’re not the only ones searching. They’ll need all the help they can get, including Katie’s visiting grandmother. But who can they trust when their allies fall under its spell? Not to mention the new enemies who are deadlier than anything they’ve faced before.

My Thoughts:

No Quest for the Wicked, the 6th entry in the Enchanted, Inc. series, opens with Katie and Owen settling into their new roles at MSI. Spellworks has finally been defeated and things appear to be calming down a bit. Owen is without his powers and finds himself facing great scrutiny from the magical community after the reveal of his lineage. He is keeping himself occupied with something that, to him, is a dream assignment - translating the Ephemera, an ancient text so powerful that nobody with magic is allowed near it. Katie, on the other hand, is restless, not feeling sure of her current position in the company as marketing director. 

You get to see a lot of fun character interaction in this volume. Katie's beloved grandmother comes into town from Texas and brings along her own brand of chaos. I absolutely love the exchanges between the Granny and Merlin! Readers also get to learn more about the more feral nature sprites that Granny introduced us all to in Don't Hex With Texas. This book also brings back Mimi, Katie's erstwhile boss from the firm she was at before she came to work at MSI. Mimi lands a major role in No Quest for the Wicked, as she finds herself newly engaged and .

Most notably, No Quest for the Wicked gives us an opportunity to see into the world of the Elves, who have really only been mentioned in passing up to this point. We get to learn more about Elven culture and politics, and how they fit in to the magical world that has been created. And their role is somewhat surprising.

The plot in this book is a bit all over the place. There is a LOT going on - Owen is walking on eggshells trying to convince everyone that he is not out for world domination, everyone is hunting for the Eye of the Moon, and nobody can quite trust anyone else. It is quite exhausting at times. That's not to say it is bad, just that it is complicated. Yet somehow, despite everything that is going on, I find this to be the least memorable storyline of the entire series. It's like the magical world's Eclipse. (Seriously, does anyone remember what happened in that book? Because I don't.)

On the relationship front, Katie and Owen's seems to have all but stalled out. There is still the obligatory amount of blushing, but now they are together and things have mellowed some, yet there is nothing happening. After how much the first books in the series focused on Katie's relationships and desires, it kinda feels like a betrayal. I wasn't expecting anything hot and heavy. Just something to show that they actually still care about one another. Because at this point I'm really not sure. The words may be there but the chemistry is fleeting.

Overall, No Quest for the Wicked is an okay story, but it doesn't hold up to previous volumes in the series. It wasn't bad enough to keep me from reading the next book in the series, but it was somewhat of a let down when compared to it's predecessors.

Parent's Guide:

This book is very easy to read and the story is fun. It has the standard bits of fantasy violence, but nothing too extreme. The setting is real world relatable for older kids. This book is definitely teen friendly in complexity and entertainment value.

The Oz Counter:

And still none. :*(

(The Oz Counter is explained in the "Anatomy of a PBG Review" link at the top of the page.)

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